Nettet13. sep. 2024 · Modified 1 year, 6 months ago Viewed 7k times 2 I need to add X objects to a scrollview. I do it like this: GameObject statsObject = Instantiate (instance.statsObjectPrefab); statsObject.transform.SetParent (statsParent.transform); statsParent is the content container if the scrollview. Nettet17. mai 2015 · You instantiate a whole gameObject, with Components such as, transform, SpriteRenderers, Rigidbody, Collider, etc.. Go to your Assets, create a new Prefab. Now create a new gameObject in your scene, and modify the bullet you want to instantiate. After you're all set, drag the gameObject you just created onto the empty prefab, so it …
How to use AddForce() on an Instantiated prefab? - Unity
NettetWhen you Instantiatethe knife, you provide the proper rotation it seems. The issue is with the Forceyou are adding. The rotation does not determine the direction the Knife will move, only how it will be rendered (the object rotation). The movement direction is determine by the Force you add. NettetUnity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. phibsboro garda station
How to Instantiate Prefabs in Unity 3D - YouTube
Nettet10. aug. 2016 · You would generally load and/or instantiate a prefab as so: GameObject prefab // Loading in the reference to your prefab prefab = Resource.Load ("prefabName", typeof (GameObject)) as GameObject; // Loading in and instantiating an instance of your prefab prefab = Instantiate (Resource.Load ("prefabName", typeof (GameObject))) as … NettetGameObject myInstance = GameObject.Instantiate (myPrefab, transform.position, Quaternion.identity) as GameObject myInstance.GetComponent ().myVariable = whatYouWant; 6 Leonard4 • 9 yr. ago Beat me to it, this way you can modify everything about the new instantiated object as its created. Nettet9. apr. 2015 · 1 Answer. Sorted by: 2. Presuming you've saved the prefab out to your Resources folder in your project, you will need to load and instantiate it and then attach it to the canvas. Your code should be something like this: Canvas canvasComponent = GameObject.Find ("Canvas").GetComponent (); GameObject … phibsboro press